@startuml
sprite $building_wheat [48x48/16] {
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!define FA6_BUILDING_WHEAT(_alias) ENTITY(rectangle,black,building_wheat,_alias,FA6 BUILDING_WHEAT)
!define FA6_BUILDING_WHEAT(_alias, _label) ENTITY(rectangle,black,building_wheat,_label, _alias,FA6 BUILDING_WHEAT)
!define FA6_BUILDING_WHEAT(_alias, _label, _shape) ENTITY(_shape,black,building_wheat,_label, _alias,FA6 BUILDING_WHEAT)
!define FA6_BUILDING_WHEAT(_alias, _label, _shape, _color) ENTITY(_shape,_color,building_wheat,_label, _alias,FA6 BUILDING_WHEAT)
skinparam folderBackgroundColor<<FA6 BUILDING_WHEAT>> White
@enduml